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Audio Mixer groups bug out when adding/duplicating them in a bunch
Steps to repro: 1. Add a couple of groups to audio mixer 2. Select them and press Ctrl+D to duplicate 3. Observe the top groups gett... Read more
ps_process_raw crash caused when trying to access the microphone source
Steps to reproduce: 1. Open "Vox Magicka.zip" project 2. Load "Test Scene" scene 3. Enter playmode -Crash Note: Check TestScript.cs... Read more
AK::MemoryMgr::Term crash caused by trying to terminate Wwise audio engi...
Steps to reproduce: 1. Open "Lares.zip" project 2. Enter Playmode 3. Exit Playmode -Repeat steps 2&3 until the project crashes Note... Read more
[Audio Mixer] Mute does not work on the child mixer of channel or on the...
Reproduction steps: 1. Open the attached project "test Unity labs audio.zip"; 2. Open the Audio Mixer Tab; 3. Enter a play mode; 4. ... Read more
Stereo Pan on AudioSource has no effect on audio generated with OnAudioF...
To reproduce: 1. Open attached project "StereoPanGenSoundBugReport.zip" 2. Open and Play "SineOsc" scene. 3. Select "GeneratedSound"... Read more
Deleting .mixer file from Audio Mixer window instead deletes selected fo...
Steps to reproduce: 1. Create new project 2. Create new folder 3. Open Audio Mixer window 4. Create new mixer file 5. Select newly c... Read more
Mixer effects with wet-mixing doesn't change the audio output when they ...
How to reproduce: 1. Open the attached project ("case_1185470-Project.zip") 2. Open the SampleScene in the Scenes folder 3. Enter th... Read more
Native audio spatializer plugin sometimes receives incorrect source/list...
To reproduce: 1) Open attached project and scene 2) Play it 3) Wait up to a minute as sound is playing on each sphere shift Eventua... Read more
Audio preview does not detect new hardware if it's not connected during ...
Steps to reproduce: 1. Disconnect/disable all audio hardware. 2. Launch the project 3. Try to preview the sound file, it starts "pla... Read more
AudioSource.time returns an incorrent value in WebGL player
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. Observe how AudioSource.time is equal t... Read more
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