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Microphone.devices returns empty if the setting "Disable Unity Audio" is...
Steps to reproduce: 1. Make sure you have at least 1 microphone connected 2. Download and open the attached project 3. Make sure "Di... Read more
[Audio] Exposed parameter for the Send effect's level gives an error in ...
Steps to reproduce: 1. Open the attached project (861696-TestCase.zip) 2. Open the Assets/test.unity scene 3. Open Audio Mixer 4. Se... Read more
AudioClip.LoadAudioData() never returns 'true'
How to reproduce: 1. Open attached project - Project contains an audio file and an Editor script which can preload audio clips 2. ... Read more
[AudioImporter] ContainsSampleSettingsOverride does not recognize BlackB...
Steps to reproduce this issue: * Open attched example project * Execute from the main menu "BugReport > AudioImporter.ContainsSampl... Read more
[AudioImporter] ClearSampleSettingOverride does not recognize BlackBerry
Steps to reproduce this issue: * Open attached example project * Execute from the main menu "BugReport > AudioImporter.ClearSampleS... Read more
AudioClip.GetData wrapping bug
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Hear the last targetLength samples of the clip 5. Stop ... Read more
Audio output groups are not shown with a Tree structure (but as a flat l...
Steps to reproduce: 1. Create new audio mixer 2. Create new audio group 3. Add Audio Source to the scene 4. Try selecting audio out... Read more
Editing ParamEQ through dragging on the graph is not undoable
How to reproduce: 1. Open user-submitted project (workbench-2019.2.zip) 2. Open the AudioMixer asset in the Audio Mixer window 3. Se... Read more
[Windows] Sounds played with PlayScheduled don't have perfect stitching ...
If User plays the shifted sound twice in a row in play mode, using PlayScheduled, the second time and eventual further times will pr... Read more
All about bugs
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