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Most Activity
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0
votes
Fixed

Unloaded scene is removed from hierarchy after exiting playmode

Assets Management

-

Feb 10, 2016

-

Version/s: 5.3.2p3

Steps to reproduce: 1. Open attached project "769613.zip" 2. In project tab, open folder "_Scenes" 3. Open scene "test dont kill me... Read more

0
votes
Won't Fix

Game object disappears after instantiating prefab from script and changi...

Assets Management

-

Feb 22, 2016

-

Version/s: 5.3.2f1

To reproduce: 1. Open attached project (772919.rar) 2. Create new scene and save it (call it 'test' for example) 3. Create another n... Read more

0
votes
Fixed

Standalone crashes at RuntimeSceneManager::FindSceneByName when loading ...

Assets Management

-

Apr 01, 2016

-

Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project 2. Build and run project 3. It crashes right after it is opened Is related to setting... Read more

0
votes
Postponed

There's no way to determine the reason behind each of multiple calls of ...

Assets Management

-

Feb 25, 2016

-

Version/s: 5.3.3p1

Steps to reproduce: First of all, multiple calls is by design so there's no bug in this aspect. 1. Open attached project 2. Open s... Read more

0
votes
Fixed

[MSE] Adding rect transform component jumps the object to the active sce...

Assets Management

-

Feb 29, 2016

-

Version/s: 5.4.0b8

Reproduction steps: 1) Open attached project, proceed to scene "scene1" then add "scene2" to the hierarchy. 2) Under "scene2" select... Read more

1
votes
Fixed

[SceneManagement] Unity crashes due to error in SceneManager:UnloadScene...

Assets Management

-

Dec 08, 2015

-

Version/s: 5.2.3f1

Steps to reproduce: 1. Open attached project "751480.zip" 2. Open scene "NeighborStream" 3. Enter play mode 4. Hold down "W" key to... Read more

0
votes
Fixed

Tree object is always created in the active scene in hierarchy instead o...

Assets Management

-

Mar 01, 2016

-

Version/s: 5.4.0b8

Steps to reproduce: 1. Create project and create multiple scenes in it (attached project has them already) 2. Right click on the any... Read more

0
votes
Postponed

Opening visual studio progress bar does not have a cancel button

Assets Management

-

Jul 04, 2013

-

Version/s: 4.2.0f1

Steps to reproduce : - import Angry Bots - set Visual Studio as an External Tool - open a script and notice that the progress bar d... Read more

0
votes
Fixed

Registering Transform into Undo.RegisterCreatedObjectUndo and changing t...

Assets Management

-

Mar 06, 2016

-

Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project 2. In top menu, open "Window > Crash Tester" 3. In CrashTestWind, click "Create Transf... Read more

2
votes
Fixed

[MSE] Merging scenes causes baked GI corruption

Assets Management

-

Mar 09, 2016

-

Version/s: 5.3.2f1

Reproduction steps: 1) Open users' attached project 2) Make sure "Scene1" is loaded 3) Play scene. 4) Press "Space" button (it has t... Read more

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