Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.3.2f1
Issue ID
778174
Regression
No
[MSE] Merging scenes causes baked GI corruption
Reproduction steps:
1) Open users' attached project
2) Make sure "Scene1" is loaded
3) Play scene.
4) Press "Space" button (it has to load "Scene2" additive)
5) Press "Space" button again (it has to merge both scenes)
Expected result:
Both scenes are merged and GI stays same as for 2 separate scenes.
Actual result:
After merging scenes GI is corrupted for "Scene2" objects.
Reproduced with:
5.3.1f1, 5.3.2f1, 5.3.3p3, 5.4.0b10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
Add comment