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[Crunched] Baking lightmap crashes at crnd::crn_unpacker::unpack_dxt5 wh...
Steps to reproduce: 1. Open attached project "784876.zip" 2. Open scene "Scenes/testscene" 3. In hierarchy, select "BakeCube" 4. Ma... Read more
Player Size Statistics output is not available in Editor log since 5.3 v...
After building asset bundles Editor log should show ***Player size statistics*** like in this example page: http://docs.unity3d.com/... Read more
[AssetBundle] AssetBundle hash changes depending on the project platform...
Steps to reproduce: 1. Open the attached project 2. Set project platform to PC/Mac (File -> Build Settings) 3. Choose the "Bundle P... Read more
[AssetBundles] Bundle build hash check does not take subplatform / Graph...
When building asset bundles, Unity checks if they need to be rebuilt. But it seems that it does not take active build subtarget (e.g... Read more
Crash Using Advanced Additive Scenes Plug-in
To reproduce: 1. Open attached project 2. Run Main scene 3. Editor crashes Read more
Error when instantiating a prefab from an asset bundle that contains scr...
Repro steps: -------------------------- 1) Open project "UnloadMultiplatformTest" 2) Set build target to the one you will test (repr... Read more
[AssetBundle] Building AssetBundles with variants produces error message...
Messages appeared in 5.3.2p1 version. Building asset bundles with variants produces error messages in Editor console: Error messag... Read more
Error-Message when accessing the main asset
"AssetBundle dummycar.main doesn't have main asset!" error is thrown every time it is accessed (For example checking if MainAsset is... Read more
Unity editor crashes every time few seconds after opening the attached p...
How to reproduce: 1. Open the attached project "Crash in 5.4.0b22" 2. Unity should crash immediately. If not, try to open any scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1