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Crash in : CalculateGlobalMatrix when duplicating any material while gam...
Steps to reproduce: 1) Download attached project "Vault.zip" and open in Unity. 2) Open scene "area_labs" and press Play. 3) In Pla... Read more
Crash in: memcpy when building asset bundles
Steps to reproduce: 1) Download attached project "AssetPackageManager.unity.zip" and open in Unity. 2) In Toolbar, select Fuzzy Too... Read more
Crash on opening project
Open the attached project in Unity 5.3.4 or Unity 5.4. It crashes after importing all assets. Opening the same project in Unity 5.2 ... Read more
bundle.Unload sometimes doesn't work
To reproduce: - Open the project and build the AssetBundles (Assets/Build AB) - Open the Loader scene and change URLs on Loader scri... Read more
[AssetBundles] Texture corruption when changing Texture Quality in Runti...
To reproduce: 1) Open attached project and the scene in it 2) Make sure in 'Preferences -> Quality Settings' that there are multip... Read more
Error-Message when accessing the main asset
"AssetBundle dummycar.main doesn't have main asset!" error is thrown every time it is accessed (For example checking if MainAsset is... Read more
Crash if more than 65535 game objects on exiting playmode/build
Steps to reproduce: 1. Open attached project 2. Select "GameObject" in the hierarchy and make its "Count" field more than 65535 in i... Read more
[Linux editor] Unity crashes when playing a scene
Steps to reproduce 1) Extract and open the project attached by user (src.zip) in Unity 2) Go to /Assets/scenes and open scene 'main.... Read more
AssetBundle.name is empty when asset bundle loaded through WWW
To reproduce: 1. Open attached project 2. Go Assets -> Build AssetBundles 3. Open "test" scene 4. Play the scene Actual behavior: n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off