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Error when instantiating a prefab from an asset bundle that contains scr...
Repro steps: -------------------------- 1) Open project "UnloadMultiplatformTest" 2) Set build target to the one you will test (repr... Read more
AssetBundleManifest.GetAllDependencies returns bundle itself as dependency
Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. In top bar, click "Bug > Build Bundle" 4. In console notice pr... Read more
Fatal error after clicking on prefab w/ UnloadUnusedAssetsImmediate
Steps to reproduce: 1. Download and import attached project "EditorUnloadAssetsBug.zip" 2. Open scene "Scenes/scene0" 3. Press on "T... Read more
BuildAssetBundles creates an extra empty assetbundle for the output folder
Repro steps: 1) Open the project 2) Click Assets -> Build Bundles 3) Notice in the Output folder there is empty Output assetbundle 4... Read more
The Editor hangs after it fails to download invalid Asset Bundles
To Reproduce: 1. Open the attached project & scene 2. Press play 3. In the game view click on either of the tests. They both do the ... Read more
[AssetBundles] Crash in AnimationClip::GetRuntimeAsset when instantiatin...
To reproduce: 1. Open attached project 2. Run Scene 3. Editor crashes Regression from 5.2.4f1 Reproducible: 5.3.1p1, 5.4.0b1 Read more
Crash in SplatDatabase::RecalculateBasemap when opening scene with terrain
Steps to reproduce: 1) open attached project 2) try opening the scene - observe crash note: project contains only scene and terrain Read more
The second scene can't be activated when Async loading two scenes with t...
Steps to reproduce: 1. Open attached project "scene_loading" 2. Add "0, 1, 2" scenes to build settings 3. Open scene "0" and run 4. ... Read more
[SceneManager] Console log reference to "SceneManager.onSceneLoaded" is ...
Repro steps: 1) Open the project SceneTypo 2) Notice the Console warning 3) Click on it and notice it says to use SceneManager.onSce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs