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Editor crashes on fbxsdk::FbxLayerElementArray::InsertAt when importing ...
Reproduction steps: 1. Open the attached project ("obj_test_v1.zip") folder with a file browser 2. Delete the Library folder 3. Open... Read more
Errors are thrown when re-importing Asset folders containing .ttf files
How to reproduce: 1. Open the attached project 2. From the attached folder (TESTING_FILES.zip), drag and drop the folder "Fonts_1_No... Read more
Data asset references are not reported by AssetDatabase when using GetDe...
Reproduction steps: 1. Open the attached project 2. On the Menu Bar press Data Ref Exp > Log All Dependencies Expected result: all ... Read more
Inspector Model Preview orientation is reversed when Bake Axis Conversio...
How to reproduce: 1. Open the attached project (ModelAxisTest.zip) 2. In the Project window, in the Assets folder, select the Asset ... Read more
Position values are not loaded from Transform Default Preset
How to reproduce: 1. Create a new Unity project 2. Select Main Camera Game Object 3. Change every Transform value 4. Save Transform ... Read more
[AssetDB] Strange import dependencies between textures, FBX files, and T...
When a ModelImporter creates a Material as a sub-asset that uses a texture in the project, changing any setting in that texture will... Read more
Image does not auto-reimport when substituting it with a different image...
How to reproduce: 1. Open user attached project 2. From inside of the project's directory copy and paste "icon_01.png" and "icon_02.... Read more
Crash when importing a specific FBX asset
How to reproduce: 1. Open a new Unity project 2. Try to import the "crash_fbx.FBX" asset Expected result: The FBX asset imports suc... Read more
Higher import time when using Parallel import
Reproduction steps: 1. Open the user's attached project 2. Right-click on Assets > Textures > Test folder 3. Select Reimport 4. Open... Read more
External Materials (Legacy) are not generated when Cache Server is used
How to reproduce: 1. Make sure you have Accelerator running on your system 2. Unzip the project ("import-test.zip") to three seperat... Read more
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