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[Preset] Unable to delete a tag from TagManager preset asset
UnityException: Tag: error thrown while deleting a tag from TagManager preset asset. Steps to repro: 1. Create a new project. 2. E... Read more
Mesh crashes the mesh importer
Repro: 1. Open attached project 2. Right-click the FBX in the project 3. Select import Expected: The mesh imports Observed: The ed... Read more
Mesh crashes the mesh importer
Repro: 1. Open attached project 2. Right-click the FBX in the project 3. Select import Expected: The mesh imports Observed: The ed... Read more
Mesh crashes the mesh importer
Repro: 1. Open attached project 2. Right-click the FBX in the project 3. Select import Expected: The mesh imports Observed: The ed... Read more
Crash after selecting presets for Large Textures
Reproduction steps: 1. Open user attached project 2. Select Assets\Texture2D.preset 3. If that doesn't hang, then click on a differe... Read more
Model file to Unity scaling is defined as "1m (File) to 100m (Unity)" wh...
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select Test.blend asset 3. In the Inspector window... Read more
Editor crashes when importing FBX model with more than 32 Skinning Weights
Reproduction steps: 1. Open user attached project Expected result: The Project opens Actual result: The Project crashes Reproducib... Read more
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with ...
How to reproduce: 1. Open the user's attached "BakingWithCompression.zip" project 2. Open the "SampleScene" Scene 3. Open the Lighti... Read more
Unity crashed when importing .skp file
Reproduction steps: 1. Open the attached "1322308skpCrash.zip" project 2. Go to Assets => Import New Asset... and select the "132230... Read more
Importer/Rig Update button does not update
When a Generic Rig being used by “Copy From Other Avatar” from other motion files and the Animation Type is change to Humanoid, othe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow