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Unity-BlenderToFBX.py is missing "object_types" property 'OTHER' in line 38
How to reproduce: 1. Go to Unity Editor folder 2. Go to Editor > Data > Tools 3. Open Unity-BlenderToFBX.py file 4. Observe line 38 ... Read more
Model file to Unity scaling is defined as "1m (File) to 100m (Unity)" wh...
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select Test.blend asset 3. In the Inspector window... Read more
Project Settings reverts to old settings when trying to overwrite Preset
Reproduction steps: 1. Create an empty project 2. Go to Project Settings -> Choose any area with Presets (for example Input Manager)... Read more
Skin Weights property in Project Settings overrides Skin Weights propert...
How to reproduce: 1. Open the attached 'AssetTest.zip' project 2. Open 'import_test_scene' Scene 3. Open Edit -> Project Settings ->... Read more
Models have different colors in Editor that in Maya/Blender
Reproduction steps: 1. Look at "Maya(1-2)" image 2. Open "1195182" project 3. Look in the Game view 4. Compare the "Maya" image and ... Read more
Clicking away from the Inspector window after applying plugin import set...
How to reproduce: 1. Download a tester-attached plugin(assimp.dll) 2. Create a new Unity project 3. Import the plugin and select it ... Read more
After deleting extracted material in the Asset's Import settings Remappe...
Steps to reproduce: 1. Download 1172619_repro.zip 2. Select untitled FBX 3. Navigate to FBX Import settings -> Materials tab 4. Extr... Read more
Warnings occur when selecting an .asmdef file in the Project View on the...
How to reproduce: 1. Open the attached "19.3.zip" Project 2. Click on the TabsBugExample\Editor 3. Observe the Console Expected Beh... Read more
[SerializeReference] Failure to add managed reference to List the first ...
1) Open attached project 2) Create a GameObject and add the Test component. 3) Press `Add`. Notice 1 error is thrown: - Canno... Read more
"Importer(DefaultImporter) generated inconsistent result for asset" warn...
Reproduction steps: 1. Open the user's attached project "iet.zip" 2. Right-click the "Scenes" folder in the Project window and click... Read more
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