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CustomPropertyDrawer of a ReorderableList with SerializeReference attrib...
Steps to reproduce:1. Open the attached project (case_1207230.zip)2. Select the "Zoo" Game Object in the Hierarchy3. Add "Dog" to th... Read more
Crash on RegisterPlugin when importing plugin
How to reproduce:1. Open the attached project2. If Unity didn't crash, RMB > Reimport All Actual result: Unity crashes. Reproduci... Read more
Changes in the Code of a ScriptedImporter alter .meta files of Reimporte...
Changes to the Import Code of a ScriptedImporter which alters the structure of the Imported Object, even when there are no changes t... Read more
Plugin importer is changing my binary dll meta files
When a project gets imported with dlls that don't have valid PluginImporter settings, the metafile gets written back to disk with ch... Read more
Unused Material dependencies are returned when checking the dependencies...
To reproduce:1. Open attached project "repro_24149.zip"2. In main toolbar, go to Support > Dependencies window3. Drag the Cube.fb... Read more
References to identical named .fbx model sub-meshes become broken when u...
Steps to repro:1. Open the attached project "Unity2018to2019MeshReferenceIssue.zip" using Unity 2018.32. Open Sample scene3. See MyP... Read more
"UV unwrap failed. Will retry once" is thrown when importing a .fbx mode...
How to reproduce:1. Open the user's attached "SubBase_Unity2020.zip" project2. Delete the Library folder from the "SubBase_Unity2020... Read more
Certain FBX files do not get broken down into multiple parts after impor...
How to reproduce:1. Open user-submitted project (848143_FBXBreaks.zip)2. Expand the 'Models/starship_exploded_02.FBX' asset3. Look f... Read more
Internal logs are printing on making changes in any Assets
[Worker0]Generated asset (ASIEI01) logs are printing on making changes in any Assets Steps to Repro:1. Create a new Project2. Create... Read more
Unity editor crashes on "`anonymous namespace'::GenerateMecanimClipCurve...
How to reproduce:1. Open User's attached project2. Select "Skeletor.fbx" file inside of the project window (Assets -> Meshes)3. I... Read more
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