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Imported asset removes all previously selected scenes in 'Scenes in Buil...
1. Create and save several scenes in your project2. Add them into 'Scenes in Build' list in any order (go File -> Build Settings)... Read more
[Asset Import] Adding an assembly file in the asset directory not via un...
- Launch the project in unity- Open the assets folder in the local disk- Copy the assembly file (sonicbloom.dll) and paste a copy in... Read more
Unity fails to import .blend when Blender 2.77 is installed (Windows Only)
Steps to reproduce: 1. Install Blender 2.77 (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77)2. Open blender and save a... Read more
[Plugin] Native Plugins using .bundle files are not recognised by the Ed...
Steps to reproduce: 1. Open attached project2. Go to Plugins/iOS/64 Bit Plugins directory3. Click on the .bundle plugin file4. Notic... Read more
Folder which contains ".Framework" in its name doesn't import DLL files
Steps to reproduce:1. Download and open attached project "Folder Bug.zip"2. Notice in project browser that is folder called "Plugins... Read more
Unity fails to find files in the cache server that were just uploaded
Problem 1 Modifying importer settings that are also being set by Asset Processors produces false cache misses and inconsistent behav... Read more
[TextureImport] Importing large HDR cubemaps uses a lot of memory, crash...
TLDR: importing 15000x7500 HDR file into a 4096x4096 cubemap uses 9.2GB of memory during the import process. Steps to reproduce: 1. ... Read more
Deleted DLL in use from Plugins during runtime only removes the meta fil...
Steps to reproduce:1. Download and open attached project "New Unity Project 29.zip"2. Open scene "Main" and play it3. In Project vie... Read more
Crash on fxShader_JPEG_DECODE_SSE2 when loading the project
To reproduce the issue follow the steps:1) Open user attached project2) Observe project loading progress3) Crash should occur Reprod... Read more
[DLL] Crash when Native DLL array goes out of bounds
Steps to reproduce:1. Download and open attached project "New Unity Project 29.zip"2. Open and play scene "main" Actual result: Cras... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS