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Unity fails to import .blend when Blender 2.77 is installed (Windows Only)
Steps to reproduce: 1. Install Blender 2.77 (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77)2. Open blender and save a... Read more
[TextureImport] Since 5.3 crashes in batch mode when importing certain t...
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x)Editor running in batchmode (does not repro in the Editor GUI)ASTC Texture C... Read more
Platform Settings for Frameworks get reset when pressing Apply
How to reproduce: 1. Open attached project2. Select the file Plugins/iOS/UnityBluetoothLE.mm3. In the inspector window, tick or un-t... Read more
Unity crashes on "Transform::BroadcastMessageAny" when prefab is reimported
Reproduction steps:1. Open attached "test22" Unity project.2. Click on "prefabs\Runner" prefab with right mouse button and select "R... Read more
[AssetImport] Importing FBX causes editor to run out of memory and crash
Steps to reproduce: 1. Create new project using Unity 5.12. Download attached FBX file and import it3. Notice error in console that ... Read more
Errors appear in Console on importing Character standard asset
Reproducible on: Version 5.4.0b4, Version 5.4.0b5, 5.4.0b21.Not reproducible: Version 5.4.0a6, Version 5.3.2f1 1. Go menu Assets -&g... Read more
Editor crashes while importing assets
Steps to reproduce: 1) Download attached project "ares-game-client.zip" and open in Unity.2) Observe crash while importing assets. R... Read more
[Asset Import] Adding an assembly file in the asset directory not via un...
- Launch the project in unity- Open the assets folder in the local disk- Copy the assembly file (sonicbloom.dll) and paste a copy in... Read more
Two asserts appear when user double-clicks on unitypackage outside the E...
Regression: First Unity version where this behaviour is introduced: 5.4.0b2 (1f5762d1292e)Steps:1. Open Editor with some project2. D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
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