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NullReferenceException when trying to import package
Steps to reproduce: 1. Download attached package 2. Open Unity project and try to import this package 3. Notice that import window ... Read more
blender exported model crashes editor on inport
-e: see title -repro: --imported attached fbx or blender file into empty project (see all the way down) --NOTICE the editor crashes Read more
FBX Conversion - C4D plugins collide when using two versions of Unity on...
If someone uses two versions of Unity on the same computer - Unity-C4DToFbx can collide. Every time you will try to reexport after c... Read more
"Unsupported infinity mode" warning is displayed more often than it shou...
It came from this thead: http://forum.unity3d.com/threads/66418-FBX-import-error-from-Maya-quot-Unsupported-infinity-mode-quot Peop... Read more
AssetPostprocessor - Scripts should be compiled before importing animati...
It looks like Unity doesn't recompile scripts before importing animations&models. It causes a problem when you update the project (l... Read more
AssetPostprocessor - OnPostprocessModel doesn't allow postprocessing of ...
It looks like OnPostprocessModel is called before @ animation are added to the model, which means you can't postprocess these animat... Read more
Import of models with FBM embedded art currently requires 2 consequtive ...
a) generate a simple FBX with embedded texture & add to project. b) switch to Unity & right click -> reimport on the FBX; Unity show... Read more
AssetPostprocessor - Add firstImport flag in OnPreprocessModel
We should add "bool firstImport" parameter in AssetPostprocessor.OnPreprocessModel that would allow users to set the import settings... Read more
[Unwrap] Highly tesselated mesh takes too much time in Unwrap
Steps to reproduce : - create a new project and import the assets attached - select the landschaft.fbx and click Generate Lightmap ... Read more
Aniso Level remains at 0.
Regression from version: 3.5.6f4 (b81e0151ec83) - Create a new Render Texture - Select the "New Render Texture" in Project Browser ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes to instanced detail mesh material don't immediately apply
- Undo.RegisterObject or Undo.CreateObject dirties the scene, but no actual changes to Scene are made
- [Profiler] Scrubbing through filtered frames or sorting their data replaces the displayed data with duplicated data entries
- [UI Builder] It is possible to add content to parent document while editing child document in place
- EndChangeCheck is not triggered when clearing the IMGUI search field by pressing the "x" button