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All assets that are in the project are included as dependencies when exp...
Reproduction steps: 1. Open the user's attached project 2. In the project window, create a new C# script and call it "ATest" (or any... Read more
AssetDatabase is overwriting GUIDs
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select Bundles/RandomBundle/C/MenuItem asset 3. Se... Read more
Editor crashes when opening project with Gaia
Reproduction steps: 1. Open user attached project Expected result: The project loads Actual result: The project crashes Reproducib... Read more
Editor crashes with out of memory while importing a lot of assets (mostl...
The issue seems to be that during a texture import, video memory usage keeps on rising, eventually runs out of GPU VRAM, starts to u... Read more
ScriptableObject serialized fields get unassigned after importing when t...
How to reproduce: 1. Open the user's attached project 2. Make sure that the 'Auto Refresh' in Preferences > Asset Pipeline is disabl... Read more
Editor crashes on GameObject::ActivateAwakeRecursivelyInternal when open...
Reproduction steps: 1. Open the project from the attached google drive link 2. Go to Assets/Scenes and open "Level_1.unity" scene R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects