Search Issue Tracker
Only the latest imported Asset's path is recorded when multiple Assets a...
How to reproduce: 1. Open the user's attached "MinimumSampleProject" project 2. Import both attached Material Assets (Assets->Import... Read more
Nested Child ScriptableObject asset becomes the Main ScriptableObject as...
How to reproduce: 1. Open attached "BetaTest.zip" project 2. In the project window, select Data/Gameplay/Character/Abilities/Kick At... Read more
Crash on TextureUtil_CUSTOM_SetFilterModeNoDirty when changing the Filte...
How to reproduce: 1. Create a new project 2. Import the attached dds file 'kit01_armor_light.dds' 3. Select the imported Asset and i... Read more
List view changes to small icons when filtering a list in the Object Pic...
Reproduction steps: 1. Open the attached '1295804.zip' project 2. Open 'SampleScene' 3. In the Hierarchy window select 'GameObject' ... Read more
URP ScriptableObject SerializeField value set to default during the firs...
How to reproduce: 1. Extract the attached project named "URP_SerializeFieldCase.zip" and open the SerializedScripts folder 2. Update... Read more
Selecting dependencies of Asset is missing 1 Texture2D from total depend...
How to reproduce: 1. Open the attached project "Scopely-GUID.zip" 2. Right mouse click on Assets/New Test.asset in the Project windo... Read more
ArtifactInfo.Internal_Destroy exception thrown when in Play mode while u...
Reproduction steps: 1. Open the attached user's project 2. Open any script in the project with Rider 3. Attach Rider debugger to the... Read more
Asset name with a "." symbol, results in the Inspector window only displ...
Reproduction steps: 1. Open the attached project "FolderNAMES.zip" 2. In the Project window go to Assets, right-click, navigate to C... Read more
Calling LoadAssetAtPath during DomainReload returns null asset if asset ...
How to reproduce: 1. Create an asset (i.e. a shader) 2. Create a class with [InitializeOnLoad] in it, and call AssetDatabase.LoadAss... Read more
Meta file of the folder is not updated when the folder becomes hidden in...
How to reproduce: 1. Open user attached project "DirectoryMonitoringBug.zip" 2. Select "Bug Repro" and click "Hide Folder" Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project