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'Compress Assets on Import' setting gets enabled each time a player is b...
How to reproduce: 1. Create a new Unity project 2. Open Unity preferences and make sure 'Compress Assets on Import' is unchecked 3. ... Read more
Performance is heavily impacted when displaying a Shader in the Inspector
How to reproduce: 1. Open the attached project 2. Open the Profiler Window (Window->Analysis->Profiler) 3. Switch the Profiler's mod... Read more
Resources.Load returns 'False' in OnPostprocessAllAssets when the Asset ...
How to reproduce: 1. Open "Assets/Resources/SampleAsset.asset" from the "case_1362489" project with a text editor 2. Change the last... Read more
OnAssignMaterialModel callback not called for meshes without material de...
Reproduction steps: 1. Open user attached Project 2. Reimport FILEPATH Expected result: There are 9 messages logged Actual result: ... Read more
The Inspector window is continually repainted when an Asset from the Pro...
How to reproduce: 1. Create and open a new project 2. Turn on Internal Mode 3. Make sure that the Inspector window is open 4. Select... Read more
Unknown error when loading corrupted Lightingdata Asset
Reproduction steps: 1. Open the attached project "CannonFodder3StyleGame.zip" 2. Load "Assets/Scenes/WhiteBox-Environment" scene if ... Read more
Color of the Prefab preview icon is not updated when color of the Materi...
How to reproduce: 1. Open attached "case_1284853" and SampleScene scene 2. In the project window, select the Material 3. In the Insp... Read more
Consistency Checker logs say that import results are inconsistent for te...
Reproduces on 2020.2.0b2, 2021.1.0a1 (didn't check on other versions) How can we reproduce it 1 Create new project 2 Drag and Drop ... Read more
[Accelerator] The Editor crashes when downloading corrupted Metadata fil...
How to reproduce: 1. Install Unity Accelerator 2. Create and open a new project 3. Open the Preferences window from Edit > Preferenc... Read more
Calling ProduceArtifactsAsync continuously can end up producing the arti...
Calling ProduceArtifactsAsync continuously can end up producing the artifact multiple times instead of just once. Read more
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