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Getting randomly stuck on Completing Domain ,deadlock in asset loading code
1. Sometimes after saving a script / starting playmode, editor will hang on "Completing Domain" forever, until you kill the process.... Read more
Audio Mixer group name does not update in the Project window when renamed
How to reproduce:1. Open the attached project (AudioMixerTest.zip)2. In the Project window, double-click the NewAudioMixer Asset3. I... Read more
SVG Textures' preview icons are not displayed when the URP package is in...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, open the “Assets/Textures” folder3. Observe the “A... Read more
Unknown error when loading corrupted Lightingdata Asset
Reproduction steps:1. Open the attached project "CannonFodder3StyleGame.zip"2. Load "Assets/Scenes/WhiteBox-Environment" scene if it... Read more
Fatal error is not thrown and Editor continues to function when working ...
Reproduction steps:1. Open the attached project ("case_1278242-dirbug.zip")2. Open the repro scene ("SampleScene")3. Enter Play Mode... Read more
AssetDatabase.AssetPathToGUID() returns a valid GUID for assets that wer...
How to reproduce:1. Open user-submitted project (AssetDatabaseV2Test.zip)2. From the Menu bar select Test > RunTest3. Note the GU... Read more
AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on search...
AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on searching from InitializeOnLoad We have custom code in package (co... Read more
"Could not extract GUID in text file at line" error without file name w...
Reproduction steps:1. Open new project2. In Project window, import attached file "GUID.prefab"3. Observe Console window Expected res... Read more
[Mac] Editor keeps reloading certain files when opening a project
Reproduction steps:1. Open the provided project Expected result: The Editor loads and opens the project without issuesActual result:... Read more
Resources.Load triggers a continuation of a coroutine sending out a WebR...
Steps to reproduce:1. Open the attached project ("1332433.zip")2. Open "SampleScene"3. Enter Play mode and notice that that you get ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS