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Incompatible texture compression formats when building to different plat...
To reproduce:1. Download users attached project "texture-settings-bug.zip", do not open the project on Editor2. Delete Library folde... Read more
Dragging a prefab with a combination of multiple public nested [System.S...
Steps to reproduce:1. Download and open the attached project2. Drag the "broken" prefab into the scene Result: crash Reproduced on 2... Read more
A fatal error pop-up appears when opening a project that has files being...
Reproduction steps:1. Open the attached “repro-project“2. Observe the pop-up Reproducible with: 2021.3.23f1Not reproducible with: 20... Read more
[Mac+Windows] Crash when importing an FBX model with eNone wedge mapping...
Reproduction steps:1. Create a project with one of the "Reproducible with" versions2. Import the attached FBX file "310019.fbx" Expe... Read more
PlayerSettings.colorSpace is returning the wrong value when called from ...
Steps to repro:- Create a new URP project- Set the Build Target to iOS- Create a reflection probe- Bake the Lighting (click the 'Gen... Read more
Crash on BurstCompilerService::CompileAsync when opening project
Reproduction steps:1. Open the user’s attached project Expected result: The project opensActual result: Unity Editor crashes Reprodu... Read more
Editor keeps repainting continuously when selecting a .txt file that con...
How to reproduce:1. Open the attached 'project-1241212.zip' project2. Select the 'problem-asset' file in the Project Browser Expecte... Read more
An forced package upgrade causes Library Cache compile errors in TextMes...
This simple example project is made using 2018.3. It uses TMP version 1.3.0.After upgrading to 19.1.0b9, i get a lot of compile erro... Read more
References to any AudioClip within a [OdinSerialize] List<T> in Serializ...
Steps to reproduce:1. Open user attached project2. Select SampleScriptableObject3. Notice that all references are present4. Close th... Read more
Compilation error in com.unity.test-framework package
Reproduction steps:1. Open the attached “Ah yes name.zip“ project2. Select any Sprite and open its Sprite Editor3. Observe the Edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server