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Textures are not compressed when building bundles
How to reproduce: 1. Open users attached project 2. Open Edit > Preferences > Asset Pipeline and enable Compress Assets on Import 3.... Read more
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce: 1. Open the attached project "Cubes" 2. Open the "Sample Scene" scene in the Project window 3. Observe the cubes (... Read more
Built Asset Bundles yield identical file sizes of different Assets when ...
How to reproduce: 1. Open the user attached "AssetBundleBuildTest.zip" project 2. Select the "texture.jpg" file found in the Assets/... Read more
SerializedFile metrics show different memory costs when using AssetBundl...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to AssetBundle -> Build 4. Open the Pro... Read more
BuildPipeline error is thrown when building Asset Bundles
How to reproduce: 1. Open the user's attached project 2. Go to Assets -> Build Asset Bundles Test 3. Observe the Console Expected r... Read more
Asset Bundle Build fails when using "BuildPipeline.BuildAssetBundles" Bu...
How to reproduce: 1. Open project "ABTest.zip" 2. In the Project window select "download.png" 3. In the bottom of the Inspector wind... Read more
Native Pipeline API does not rebuild the Bundles when the same output fo...
How to reproduce: 1. Open the attached project from "1371377Test.zip" 2. Navigate to "Bundles" > "Build Native" 3. Then navigate to ... Read more
Unity doesn't close for long time after performing Android APK/AAB Builds
How to reproduce it: 1. Open the attached project "New Unity Project-4.zip" 2. Build it for Android 3. Close Unity 4. Notice Unity s... Read more
[IL2CPP] Animations are not played when they are loaded with the Asset B...
How to reproduce: 1. Open the attached "1359100.zip" project 2. Build and run on an Android device Expected results: After the Scen... Read more
Building process of the AssetBundles is slow when there is a huge fileco...
How to reproduce: 1. Open the "case_1358059" project 2. Build AssetBundles by clicking "AssetBundle -> Export" in the top menu bar. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
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- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
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