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[Build] Building an Asset Bundle varient results in an unclear error wit...
How to reproduce: 1. Open the attached project '1197194repro.zip' 2. Execute 'Assets -> Build AssetBundles' Expected results: Asset... Read more
Modifying prefab loaded from AssetBundle prevents unloaded assets being ...
How to reproduce: 1. Open tester-attached project (AssetBundleRepro), SampleScene 2. Enter Play Mode 3. Open the Profiler window and... Read more
Building asset bundles when build path doesn't exist causes a failed ass...
How to reproduce: 1. Open the attached project 2. Make sure Project/AssetBundles directory doesn't exist 3. Window > AssetBundle Bro... Read more
[AssetBundles] In-use SpriteAtlas from a bundle is unloaded when calling...
How to reproduce: 1. Open the attached project ("case_1206854-atlasbundlebug2.zip") 2. Open the repro scene ("SampleScene") 3. Build... Read more
Assigning a referenced asset to a Asset Bundle instead of leaving it as ...
How to reproduce: 1. Open the attached project 2. Make sure the "project/bundles" folder is empty 3. Tests > Build Bundles 4. Check ... Read more
[2019.3] Meshes loaded from AssetBundle requires Read Enabled if used as...
How to reproduce: 1. Open the attached project 2. Add the "BundleBuild.cs" script to the project 3. Assets > Build AssetBundles 4. O... Read more
Texture on Particle is not displayed when the particle and mesh are put ...
How to reproduce: 1. Open the attache demo ParticleBundle.zip project 2. Open Scenes/Sample Scene and Enter the Play Mode 3. Inspect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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