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Crash on AssetBundle.LoadFromFile() when the asset has been unloaded usi...
How to reproduce:1. Open the attached 'project-12473700.zip' project and load 'SampleScene' scene2. Enter Play mode3. Press the 'loa... Read more
[AssetBundles] Sprite asset is built into the wrong AssetBundle
Reproduction steps:1. Open "texturetest.zip" project2. "Build" -> "AssetBundle"3. Open the "...\project folder\build" folder4. Us... Read more
Cache system Caching.IsVersionCached reporting true but Caching.GetCache...
Steps to reproduce:1. Open attached project2. Switch to Android platform3. Play the editor4. Wait until asset bundle manager report ... Read more
Multiple Assets with the same Name but different Types cannot be individ...
The first Asset of that name in the Manifest can be loaded, but any additional Assets sharing the name (but not type) are not return... Read more
[Android] Setting BuildPlayerOptions.assetBundleManifestPath with append...
How to reproduce:1. Open attached Unity project2. Load "StartScene" scene3. In Menu press Android -> Build Asset Bundles4. Enter ... Read more
Loading dependent AssetBundles fails to deserialize some scripts on Stan...
How to reproduce:1. Open the attached project ("case_1154172-AddressablesTest.zip")2. Open the repro scene ("TestScene")3. Build Pla... Read more
RecompressAssetBundleAsync fails when an AssetBundle with the same name ...
How to reproduce:1. Open the attached project ("case_1156945-TestAssetBundleRecompress.zip")2. Open the repro scene ("SampleScene")3... Read more
[Being Backported] Empty folders are left when the cache is cleaned
How to reproduce:1. Open the attached project “CacheTest_11327.zip“2. Open the Addressables Hosting window (Window > Asset Manage... Read more
Texture on Particle is not displayed when the particle and mesh are put ...
How to reproduce:1. Open the attache demo ParticleBundle.zip project2. Open Scenes/Sample Scene and Enter the Play Mode3. Inspect th... Read more
Loading TextMesh Pro prefab from AssetBundle crashes Editor when BuildAs...
How to reproduce:1. Open attached "project-1167075.zip" project2. In the Editor select "BuildAB" -> "Build"3. Enter Play mode4. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS