Search Issue Tracker
0
votes
By Design
Assets that are referenced by custom MonoBehaviour are null after reload...
How to reproduce: 1. Open the user's attached project 2. Build and Run Scenes/SampleScene scene 3. Observe the logged messages Expe... Read more
0
votes
Fixed
AssetBundle does not update when only the path of the file is modified
How to reproduce: 1. Open the attached project "reproProject" 2. Select Tools/First Build 3. In the File Explorer, navigate to %Proj... Read more
0
votes
Fixed
Sprite.texture is null when it's loaded from SpriteAtlas in an AssetBund...
How to reproduce: 1. Open the user's attached project 2. Open the Test Scene 3. In the top bar select MenuTest > PREPARE TO PLAY 4. ... Read more
0
votes
Won't Fix
[AssetBundles] Terrain Shaders are not loaded in 2019.4 Builds and above...
How to reproduce: 1. Open the attached "AssetBundles2018.zip" project in 2019.4 or above 2. Open the "SampleScene" Scene 3. Go to Fi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized