Search Issue Tracker
Unity fails to import native file from Cinema 4D R18
Steps to reproduce: 1) Create a new project in Unity 2) Open C4D 3) Save a native file from C4D to Unity's Asset Folder Note : You ... Read more
UnwrapCL.exe crashes when checking Generate Lightmap UVs checkbox and cl...
1. Open new project 2. Import the object user has attached ("case_849882-199_VR_EXPORT_00_EG.obj ") 3. Check Generate Lightmap UVs i... Read more
Unity crashes in LibraryRepresentation::Transfer<SafeBinaryRead> when op...
To reproduce: 1. Open attached project Actual results: Unity immediately crashes Expected results: Unity either opens the project,... Read more
Setting hideFlags to HideFlags.None on a component breaks the prefab
To reproduce: 1. Open attached project 2. Select Cube prefab in Project view 3. Right click on Hideflagstest script component on th... Read more
Obj files fail to import when the numeric locale uses something other th...
To reproduce: 1. Open terminal and run the following commands: export LC_NUMERIC=hr_HR /Applications/Unity/Unity.app/Contents/Ma... Read more
Trying to build AssetBundles on WSA platform which module is not loaded ...
How to reproduce: 1. Open the attached project 2. Select Crawl folder 3. In menu go to Build -> Build All Bundles in Folder Result: ... Read more
Unity editor doesn't not pick up modified files if they were auto-saved ...
How to reproduce: 1. Install Rider (JetBrains) IDE 2. Enable Auto-save functionality 3. Modify a script 4. Alt+tab from Rider to Uni... Read more
Ctrl+Z undo multiple actions while was called only one time
Ctrl+Z undo multiple actions while was called only one time Repro steps: 1. Select any gameobject on a scene. 2. Hold Ctrl button a... Read more
Crash in Transform::ClearTransformHierarchyAndApplyToSerializedData when...
To reproduce: 1) Select PrefabEditPanel 2) Click "Create Prefab Instance" button two or more times. A prefab is added to Contents w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
- Missing spaces in "Welcome to VR Mutiplayer Template Project" Welcome Dialog window