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"Asset import did not unload metadata path. This will leak memory." Erro...
Steps to reproduce:1. Open attached Unity Project "case_918819-Zadok".2. Load Scene "fpsWeapons\corridors"3. Navigate to Window->... Read more
Loading the project without a library folder causes Unity to become not ...
To reproduce:1. Open project attached by QA in Unity Expected: Project without a library folder should compile and load successfully... Read more
Copied library folder inside of assets folder, tried opening that projec...
To reproduce: 1. Create new project.2. Copy its library to assets folder3. Open that project. crash on Object::GetInstanceID Reprodu... Read more
CustomLighting::SetCustomLighting crashes on the project loading process
To reproduce: 1. Download attached project "Virtual-SESC.zip" and open in Unity Expected Result: Unity loads and opens projectActual... Read more
Crash at FreeImage_ZLibCRC32 due to .jpg file's meta file
Steps to reproduce:1. Open "cross0623.zip" project ========== OUTPUTING STACK TRACE ================== 0x000000018004A45E (FreeImage... Read more
Editor crash on AwakeFromLoadQueue::DetermineQueueIndex after duplicatin...
The editor crashes when a Child game object, containing water prefabs (from "Low Poly Water GPU" asset) is duplicated. To reproduce:... Read more
Hard crash when building the project due to stack overflow
Reproduction steps:1. Open the attached project.2. Build it.- Editor crashes. Last Editor.log lines: - Opening scene 'Assets/Scenes/... Read more
When project has compiling error, some prefabs get broken GUI and spams ...
How to reproduce:1. Open the attached project or download "Toy Car Game" from Asset Store2. Notice that it has one compilation error... Read more
Editor crashes with different stack traces when opening the scene
To reproduce: 1. Open the project, attached by the user (ShotClockChamps.zip)2. Open the "Back" scene Expected: the Editor does not ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor