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Animation window does not refresh properly when adding new game objects ...
Animation window does not refresh properly when adding new game objects or changing selection in hierarchy Read more
Animation Window doesn't detect TextMeshPro component in Add Property
Reproduction steps: 1. Open attached project 2. Open the "Fade Color" scene (located in Assets\Scenes) 3. Open the animation window ... Read more
Two or more custom components can't be animated in Animation window
Repro steps: 1) Open the project 2) Attach an DirectionalLight animator to Directional Light object 3) Attach both scripts to the Di... Read more
[AW] Dopesheet first edit not registered
1. What happened The first time I edit the timing of a key in the Dopesheet, the edit is not registered. You can see this by swithin... Read more
Selecting children on a game object changes the current animation selection
Create a simple hierarchy of game objects as follows: Empty Game Object -> Cube -> Sphere Create an animation on the empty gam... Read more
Can edit imported read-only animation clip
Can edit imported read-only animation clip Import Interpolations.fbx Add prefab and animation to project Note that keys cannot be m... Read more
[Event] Animation Event fails with single object parameter
How to reproduce: 1. Open the attached project 2. Open and play AnimationEventError scene 3. Notice the error: "Failed to call Anima... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls