Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b2
Issue ID
761674
Regression
No
[AW] Dopesheet first edit not registered
1. What happened
The first time I edit the timing of a key in the Dopesheet, the edit is not registered. You can see this by swithing to the Curve view after the first edit. See attached video
2. How we can reproduce it using the example you attached
Open project
Open test scene
Open AW
Select mangagirl GO
Click and drag summery of last keys and move then in time
Open the Curves view... keys have not been edited
This only happens on the first edit after selecting the GO.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment