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Animation playback is incorrect when using Asset Bundle exported from Un...
How to reproduce:1. Open the user's attached project (ImportBundleTest.zip)2. Open scene ImportScene3. Press the Play button4. Obser... Read more
Animator.GetBoneTransform does not return null when Animator is disabled
Reproduction steps:1. Open the attached project "GetBoneTransform.zip"2. Open the "Scenes/SampleScene" Scene3. Enter Play Mode4. Sel... Read more
Animation is played incorrectly when using Animation Type "Humanoid"
How to reproduce:1. Open the attached project "Humanoid_Template.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expec... Read more
Inconsistent GameObject movement when changing the order of Constraint c...
Reproduction steps:1. Open the user's attached project "Constraint Order.zip"2. Enter Play mode3. Select the "constrained" GameObjec... Read more
Animation starts glitching when the Animation transitions to the next State
Reproduction steps:1. Open the attached project2. Open "Assets/Scenes/Mocap.unity" Scene3. Enter Play Mode4. Observe the Animation t... Read more
Avatar Masks with non-empty transforms prevent material reference animat...
How to reproduce:1. Open project "2021.2.x_avatar_mask_test.zip"2. Open "TestScene" Scene (Assets>Scenes>TestScene)3. Enter th... Read more
Animation window does not scale properly when no Animations are selected
Steps to reproduce:1. Open the users' attached project2. Open Window>Animation>Animation window3. Snap the Animation window ne... Read more
PlayableBehaviour.PrepareFrame ignores Time.timeScale when Time.timeScal...
Steps to reproduce:1. Open the attached project "Project.zip"2. Open Scenes/SampleScene3. Enter the Play Mode4. Observe the Console ... Read more
Animator.WriteDefaultValues does not restore default values when it is c...
Reproduction steps:1. Download and open the attached project: "Animator_WriteDefaultValues.zip"2. Open the "AnimatorTestScene" in th... Read more
Animation keyframe index can be negative number
Reproduction steps:1. Create a new project2. Create and open new animation3. Create a new keyframe4. Keep dragging keyframe through ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor memory leak when entering and exiting Play Mode in a blank URP project
- Point Lights with the "Hard Shadows" Shadow Type appear as black squares when Rendering Path is set to "Forward+" or "Deferred+"
- Error SGICE002 is wrongly shown when the tuple elements in a foreach statement don’t match the order of the tuple returned by SystemAPI.Query
- LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer size exceeds 32-bit limit due to integer overflow
- Procedural rendering is disabled when using Graphics.RenderPrimitivesIndexedIndirect()