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Unity crashes when animation activates/destroys particle emitters
How to reproduce:1. Open the attached project2. Open and play TestScene scene3. Select one of the Wolfs in hierarchy4. Enable "Deact... Read more
Console spams errors Invalid AABB result / IsFinite when clicking on ani...
How to reproduce:1. Open the attached project2. Select and expand Apastarrr model in Assets folder3. Make sure Preview window is vis... Read more
The GameObject's rotation suffers from Gimbal Lock when Rotation Constra...
How to reproduce:1. Open the user's attached "RotationConstraintBug.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. ... Read more
Animation keyframe's full value is hidden (and workaround is not availab...
How to reproduce:1. Download a project from OwnCloud and open it.2. In the Hierarchy select "sk62_clementine400" and go to Window &g... Read more
Anima2D: moving a bone in the animator and then undoing it causes an ass...
Reproduction steps:1. Open the attached project "kitchen.zip";2. Select Anima2D component of WeabooAnima2DTest;3. Open up Animation ... Read more
Sprite changes are not being recorded when using Legacy Animations
How to reproduce:1. Open the attached project "1224446.zip"2. Open the "Test" Scene3. In the Hierarchy window select the "Cube" Game... Read more
Naming Animator State with a long name makes that Animator State name go...
How to reproduce:1. Open "AnimatorStateNameIssue" project2. Open "New Animator Controller"3. Observe Animator State that is named: "... Read more
ExitTime=1 Transitions break when start time is negative
statemachine.cpp EvaluateTransition In the case where ExitTime=1 and the previous time is less than 0, the math here breaks, and cau... Read more
Adding a state with specific animation breaks another animation
How to reproduce:1. Open the attached project "796842AnimationBreak.zip"2. Open and play testScene scene3. Notice how walking animat... Read more
StateMachineBehaviour loses reference after disabling and enabling game ...
How to reproduce:1. Open the attached project2. Open and Play Main scene3. Notice debug statement in console "(Clone) (StateMachine)... Read more
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