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Low performance in Animation window when hadling a lot of key frames
How to reproduce:1. Open attached Unity project2. Load "test" scene3. Select event_catattacs in the Hierarchy window4. Open Animatio... Read more
Animator resets when animation events are added through clip.AddEvent
Animator resets when animation events are added through clip.AddEvent() Run attached project step by step. After update 10, events a... Read more
[AW] vertical scrollbar on the right side of the AW is broken
[AW] vertical scrollbar on the right side of the AW is broken When scrolling vertically in the AW Dopesheet, the scrollbar on the le... Read more
Editor displays wrong animation samples after switching objects with ani...
Reproduction steps:1) Open attached project and proceed to "test" scene.2) Open animation window.3) Select object 1 (doesn't meter w... Read more
[animation] Events not editable in Inspector
Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a ... Read more
[AW] Only first Rotation is keyed
When recording animation in the Animation Window, only the first rotation gets keyed... all other rotations at another time do not g... Read more
Animation window element positions flicker when resizing
Steps to reproduce:1. Create a new Unity project2. Open the Animation window3. Slowly resize the Animation window horizontally by dr... Read more
[Playable] AnimationClipPlayable's speed parameter can't be adjusted whe...
How to reproduce:1. Open the user's attached "960418-2019.4.13f1.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Pre... Read more
[Standalone][WebGL] After triggering animation in animation override con...
How to reproduce:1. Open the attached project2. Open and play AnimationTest scene3. Notice the text printed to the scene view and cu... Read more
Should not display Event warning
Event warning is triggered when it should not. repro:-create a GO with clip-in Animation window, create Animation Events over time-c... Read more
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