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0
votes
Fixed

AnimationSet.ReplaceClip causes code to be silently aborted

Animation

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Jul 13, 2013

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Version/s: 4.3.0a1

Steps to reproduce : - import the attached project - open lipsync.unity - look in NewBehaviourScript.cs, lines 38-40 - observe that... Read more

0
votes
Won't Fix

Wrong display of floats in the animator controller window.

Animation

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Jul 29, 2013

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Version/s: 4.2.0f4

In the animator controller window, the display of floating point values uses scientific notation inside blendtrees, but the display ... Read more

0
votes
Fixed

Type is not a supported string value when setting Extra Transforms from ...

Animation

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Aug 08, 2013

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Version/s: 4.3.0a3

Steps to reproduce : - import the Mecanim demo project - search for models - hold ctrl and select Dying, Idle and Jump - in the Ins... Read more

0
votes
Duplicate

Depending on the Sample value the vertical timeframes markers appear/dis...

Animation

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Aug 08, 2013

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Version/s: 4.3.0a3

Depending on the Sample value the vertical timeframes markers appear/disappear. How can we reproduce it using the example you attac... Read more

0
votes
Not Reproducible

Invalid animation property value causes GUI to go unresponsive

Animation

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Aug 22, 2013

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Version/s: 4.3.0a5

Define invalid value for i.e. Rotation.x (really big number). Quartenion To Matrix conversion exception is thrown. GUI goes unrespon... Read more

0
votes
Fixed

AnimationCurve created by script has a very steep transition

Animation

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Aug 26, 2013

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Version/s: 4.2.0f4

When creating an animation by code (add KeyFrame to AnimationClip then finally add AnimationClip to Animation and Play() ) if making... Read more

0
votes
Fixed

Optimize GameObjects only works in a character that has its own Avatar

Animation

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Aug 29, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - select a character - in the inspector disable Optimize GameObjects - set the rig to Generic and hit apply - ... Read more

0
votes
Fixed

When adding a new animation from the Animation window, while Animator is...

Animation

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Aug 29, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - have the Animator Window visible in the Editor - create an object, open Animation window add a new Clip and ... Read more

0
votes
Fixed

Crash when selecting an animation in the Project Browser

Animation

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Aug 29, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the project attached - navigate to Animations > animationsets - select DH_Gun and Unity will crash Read more

0
votes
Fixed

Sub-blendtrees don't get default parameters initialised correctly

Animation

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Sep 01, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - create a new Animator Controlle - add two float parameters to it - add a new blend tree state and double-cli... Read more

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