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Undo restores deleted Sub-State Machine which corrupts Character Animati...
Steps to reproduce: 1. Create a project which has new CharacterAnimation.controller 2. Open Animator window to edit CharacterAnimati... Read more
Animation on the ponytail bones of the character in the scene is missing
Animation on the ponytail bones of the character in the scene is missing. 2) How can we reproduce it using the example you attached... Read more
Selecting a transition between empty Animations causes Unity to hang
To reproduce: 1. Open project EmptyAnimCrashRepro 2. Open New Animation Controller 3. Select the transition between the animations -... Read more
[Name bindings] Humanoid animation with extra skeleton is not correct fo...
Steps to reproduce : - import the project attached - select "b_run_dribble_left.fbx" - drag the "YMHD_001_modle" fbx in the preview... Read more
Adding a New Animation - by replacing the existing one - causes an empt...
Repro steps: 1. Add a New Animation to an object, open the Animator Controller to see it has a state with that clip assigned 3. Now ... Read more
Scale curves in generic animations aren't previewed
To reproduce: 1. Open up the attached project 2. Open "scene" it contains an animated cube. (with movememnt and scale animated) 3. E... Read more
Missing Component Exception when selecting an animation for Mutant model
Steps to reproduce : - import the Mutant model from Mixamo from the Asset Store - select the Mutant hires fbx and notice the error ... Read more
Editing Avatar Mask is impossible to edit
Editing Avatar Mask is impossible to edit Repro: 1. Create Avatar Mask 2. Try edit by clicking on body parts 3. Error pops up This ... Read more
Mecanim animator transitions are lost/changed on upgrade to 5.0
To reproduce: 1. Open project "REPRO" with 4.3.4f1 2. In the project navigate to Avatar > AvatarCTRL and open the animator window, i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations