Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.2.0b5
Issue ID
717637
Regression
Yes
[Animator] Animator.Update(Time.deltaTime) animates way faster in Unity 5.2
Steps to reproduce:
1. Open the attached project
2. Open and play 'Animator Update' scene
3. Notice that the guy on the right (the one, that is using Animator.Update function) is animating faster than the the one on the left
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Source Generation with GeneratePropertyBag fails when using reserved keywords as variable names with @ prefix
- Prismatic ArticulationBody moves in opposite direction when using targetVelocity
- Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
- Object motion is affected by incorrectly added rotation motion when importing animations
- Base class's Context Menu method is called when calling it in the Editor from the child class and the child class overrides this method
MMind
Oct 13, 2015 05:33
This should help you:
http://forum.unity3d.com/threads/unity-5-2-mecanim-transitions-not-working-the-same-as-5-1.353815/page-2#post-2336915