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Imported humanoid's animation has some bones rotation errors
How to reproduce: 1. Open the attached project 2. Open and play "scene" scene 3. Notice that humanoid is not holding "gun" with both... Read more
Humanoid animation is not applied to a model in animation preview window
How to reproduce: 1. Open the attached project 2. Select Humanoid in Import Rig 3. Hit Apply ('configure' becomes ticked) 4. Go to ... Read more
[AnimatorController] Add Behaviour shortcut not enabled for state machin...
How to reproduce: 1. Create a new project 2. Select main Camera 3. Click Ctrl+Shift+A 4. Notice that Add Component is selected 5. Cr... Read more
canvas animation becomes unsync
Each of the three canvas in the attached project is animated. When the menu transition is happening, Main Menu canvas is supposed to... Read more
Crash in AnimationCurveTpl<Quaternionf>::EvaluateClamp when reimporting ...
Repro Steps - Open Main.unity - Select the 'Worker' object in the hierarchy - On attached script name click right mouse button and '... Read more
Animator States are not automatically selected when copy-pasted
How to reproduce: 1. Open attached project ("case_1112939-Animator_demo.zip") 2. Select the "New Animator Controller" 3. Select all ... Read more
Zooming out of the Animation window with the curves button selected free...
Steps to reproduce: 1. Open attached project 2. In the project window select Animations/Samples/AnotherCameraTest_Movement 3. In the... Read more
All animation events are called at the same frame when using UnityEngine...
To reproduce: 1. Open the attached project 2. Press play 3. Observe the console Expected: animation events should not be played at... Read more
Scaling root does not scale character with Optimize GO enabled
Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector > R... Read more
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