Search Issue Tracker
Transition destination context menu is inconsistent
Transition destination context menu is inconsistent Repro: See the attached video. Depending on the structure of the destination s... Read more
AnimationEvent.animatorStateInfo.fullPathHash doesn't return unique hash
Steps to reproduce: 1. Open user attached project 2. Open bug.unity scene 3. Play the scene 4. Select one button to switch a layer, ... Read more
[Playables] SetOverrideLoopTime in AnimationClipPlayable doesn't work wh...
Reproduction steps: 1. Open attached Project "Loop Bug" 2. Open the scene "Assets/AnimEvent/Assets/Scenes/SampleScene" 3. Open the T... Read more
[LowHangingFruit] [IMGUI] 'Solo' and 'Mute' Transitions checkbox positio...
In Animator window, After making a transition between StateMachine and New State, In the inspector window 'Solo' and 'Mute' Transiti... Read more
[Humanoid] Animation twisting during transition in the game view, when a...
Reproduction steps: 1. Open attached project. 2. Open and play "TestScene". 3. Cling on the "Trigger" button. 4. Notice, that animat... Read more
Animator Controller animations are overwritten by Timeline when using Av...
Reproduction steps: 1. Open user's attached project "ItemAbilityTesting" and "SampleScene" 2. Enter Play Mode 3. In the Hierarchy, s... Read more
After previewing Generic animation humanoid animations preview doesn't work
How to reproduce: 1. Open the attached project 2. Open Berserker(Ieva) scene 3. Select transition from Idle to Intro and preview the... Read more
Error on deleting layer in Animator Controller
Error on deleting layer in Animator Controller 2) How can we reproduce it using the example you attached 1 Create new project 2 Cre... Read more
[Mecanim] Animation's Curves flicker between each other
How to reproduce: 1. Open the attached project "646473Animation.zip" (It has .fbx file imported with Animation) 2. Select Piter in t... Read more
Animator.Update CPU time spikes when multiple animations are playing
Steps to reproduce: 1. Download AnimationTest.zip and open "Character with animation" scene 2. Enter play mode with open Profiler 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used