Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b5
Issue ID
769029
Regression
No
After previewing Generic animation humanoid animations preview doesn't work
How to reproduce:
1. Open the attached project
2. Open Berserker(Ieva) scene
3. Select transition from Idle to Intro and preview the animation (all good)
4. Select one of the .FBX files from Animations folder
5. Select Rig tab in Inspector and change animation type from humanoid to generic
6. Apply changes
7. Select Animations tab, drag the same .FBX character to preview and preview the animation
8. Change animation type back from generic to humanoid and apply changes
9. Repeat step 3 and notice that it doesn't work
10. Select Berserker in hierarchy and notice the warning in the Inspector (it thinks that generic animation is still used)
Workaround: Reopen the project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode
Add comment