Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b5
Issue ID
769029
Regression
No
After previewing Generic animation humanoid animations preview doesn't work
How to reproduce:
1. Open the attached project
2. Open Berserker(Ieva) scene
3. Select transition from Idle to Intro and preview the animation (all good)
4. Select one of the .FBX files from Animations folder
5. Select Rig tab in Inspector and change animation type from humanoid to generic
6. Apply changes
7. Select Animations tab, drag the same .FBX character to preview and preview the animation
8. Change animation type back from generic to humanoid and apply changes
9. Repeat step 3 and notice that it doesn't work
10. Select Berserker in hierarchy and notice the warning in the Inspector (it thinks that generic animation is still used)
Workaround: Reopen the project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment