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MecanimDataWasBuilt() Error when calling playableOutput.SetSourcePlayable()
Steps to reproduce: 1. Open User-supplied project 2. Play the Scene Expected: no error Actual: "Assertion failed: Assertion failed ... Read more
Animation window drop-down menu doesn't show all Animation Clips when th...
To reproduce: 1. Open attached project ("case_1238839.zip") 2. From Hierarchy select 'Test' Game Object 3. In Animation window selec... Read more
UI Button with Animation transitions does not return to Normal after pre...
To reproduce: 1. Open user's attached project 2. Open scene "SampleScene" under Assets/Scenes 3. Open Animator window and play the s... Read more
Switching model's Rig between Legacy and Generic logs "Destroying object...
How to reproduce: 1. Open the attached project 2. Select gunner_lv1 model in Assets folder 3. Select Rig tab in inspector and switch... Read more
[Animation] Absence of root motion when gameobject is loaded from assest...
Steps to reproduce: 1. Download attached project 2. In toolbar select Build bundles/Build bundles 3. Add original prefab to the scen... Read more
Animator::RecomputeContainedRenderersRecurse crash when opening a projec...
Reproduction steps: 1. Open the attached project Expected: No crash when opening project Actual: Project crashes when opening Stac... Read more
Animator Layer scripts are displayed twice when using the Animator Contr...
How to reproduce: 1. Download and open the user-submitted project's sample Scene 2. Open the Animator window 3. Enter Play mode and ... Read more
Blue "(Default Value)" does not appear when deleting keys from Curves wi...
The blue "(Default Value)" text does not appear when deleting keys from Curves window, but works as expected when deleting keys in t... Read more
[Animator] Crash when switching "Apply Root Motion" on/off
To reproduce: 1. Open attached project 2. Open scene test. It has a camera with an animator and a script that constantly switches th... Read more
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