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Transitions do not get copied when copying animation state and transition
To reproduce:1. In any project open Animator window2. Create two states,make transition from state 1 to state 23. Select state 1 and... Read more
Crash on entering play mode with animation which changes GameObject refe...
Unity crashes when pressing play if there is an animation, which changes GameObject references in the script. Reproduction steps:1. ... Read more
Animation transitions: ''Difference in effective length between states i...
How to reproduce:1. Open user provided project2. Animations/HandRight.controller3. Click on any transition (e.g. Idle -> GrabBroo... Read more
AnimationUtility.SetAnimationEvents does not trigger events correctly if...
Steps to reproduce:1. Open attached Unity Project "914186-SetAnimationEvents-Test".2. Open Scene "Scene".3. Open Window->Anim Eve... Read more
Errors in runtime play with events
Repros: - use attach bug.unitypackages- Load scene named Bug- Click Editor Play and notice errors: NullReferenceException: Object re... Read more
Crashing animation windown when using the timeline
Not repro (fixed by another bug)Verified in...Version 5.6.0b5 (bc8585c89061)Thu, 19 Jan 2017 13:24:16 GMTBranch: trunk Read more
[AnimationCurve] Points merge while still editing them
To reproduce:1. Open attached project ("AnimationCurveTest.zip")2. Attach the only script to any GameObject3. Open the curve editor ... Read more
Only One keyframe is added when Animating multiple objects Materials
To reproduce: 1. Download attached project "Animate_Materials_Bug.zip" which user attached in email and open in Unity2. Open scene "... Read more
Can't create an Animator when the object has a "\" in it's name
Steps to reproduce:1. Open any project2. Create any Object in the Hierarchy window and name so that it has either "/" or "\" in its ... Read more
Crash when saving project while animation preview is playing
Steps to reproduce:1. Open "Reduced_Repro" attached project2. Open "Main" scene3. Open Animator window and select "FPS_player" from ... Read more
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