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[Animation] Assertion failed on expression: '!m_Curves' when playing ani...
Reproduction steps: 1. Open attach project "AssertionErrorDemo.zip" and scene "Test" 2. Enter Play Mode 3. In Game View, press the b... Read more
[Animation] GameObject goes flying when Root Motion is enabled and the A...
How to reproduce: 1. Open the attached project "TestAnimation.zip" 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Observe the... Read more
UndoPropertyModification currentValue returns null when changing Materia...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Open the Animation Window (Window->Animation->animat... Read more
"BlendTreeWorkspace is NULL" error spam while a BlendTree state is open ...
Steps to reproduce: 1. Open attached "blendtreeerrors.zip" Unity project 2. Open "test" scene 3. Double-click "New Animator Controll... Read more
Animator window grid is not properly laid out and box select is offset
Reproduction steps: 1. Open the attached "Animator.zip" project 2. Open the "AnimatorController" Animator Controller (Assets > Anima... Read more
Animator Blend Tree weight defaults to 0 for a frame when AnimationClipP...
How to reproduce: 1. Open the attached project "FlickeringIssue.zip" 2. Press Play 3. Select the Zoologist Game Object in the Hierar... Read more
Animation is not mirrored when toggling the 'Mirror animation' option in...
How to reproduce: 1. Open the attached project 2. Open the 'TestController.controller' in the Animator (by double-clicking on the As... Read more
Animation is played incorrectly when using Animation Type "Humanoid"
How to reproduce: 1. Open the attached project "Humanoid_Template.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode E... Read more
Animation Rigging weights are reset when Playable Graph is changed
Reproduction steps: 1. Open user attached Project 2. Enter Play Mode. 3. Select Animancer > DefaultHumanoid > Rig in the Hierarchy ... Read more
PlayableExtensions.SetLeadTime is not marked as obsolete
How to reproduce: 1. Open the attached '1347987.zip' project 2. Open the 'NewBehaviourScript.cs' 3. Observe the Console Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow