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Wrong animation is blended in when multiple Animation Tracks are in Time...
How to reproduce: 1. Open user's attached project 2. Open "SampleScene" scene 3. Select "Cube" GameObject in the Hierarchy 4. Open T... Read more
Animation Rigging - Animator.Rebind() can't resolve bone on an Animator ...
How to reproduce: 1. Open attached project (RigCompositor.zip) 2. Open the RigCompositor scene 3. Enter Play Mode 4. Wait a few seco... Read more
Animation Rigging with Humanoid rig: MultiAim constraint moving the anim...
Humanoid retargeting introduces offsets when using Animation C# Jobs. This can be reproduced with a nested humanoid character for w... Read more
Significant Performance drop depending on the first clicked object tha...
How to reproduce: 1. Open the attached (AnimationWindowSlow.zip)project 2. Open the "SampleScene" Scene 3. Expand "Fast" GameObject ... Read more
Clip Count is not updated correctly when Animator.runtimeAnimatorControl...
Reproduction steps: 1. Open the user's attached "AnimatorCrash - Copy.zip" project 2. Load the "SampleScene" 3. Select the "Animator... Read more
AnimatorOverrideController produces glitches in transitions when it is c...
How to reproduce: 1. Open user's attached "AnimatorBlendingTest2019.zip" project 2. Open "test" Scene 3. Open TestAnimatorController... Read more
[Animation] MissingReferenceException thrown when "Layers" dropdown is s...
When "New Animator Controller" is deleted and hide the "Layers" and "Parameters" panel in the "Animator" window after that selecting... Read more
Animator Controller asset can contain orphaned data which cannot be remo...
How to reproduce: 1. Open user-submitted project (805665.zip) 2. Select the '[BUG] Anim Controller has orphan State that references ... Read more
[Animation] Animation default transition state property window gets blan...
-It's only occurring with Default state >> Other State transition settings window. For other state transition window, it is working ... Read more
[Other] Kinematic Rigidbody.MovePosition has no effect when Animation is...
To reproduce: 1. Open attached project ("case_1254537.zip") 2. Enter Play mode 3. Observe the two cubes in the Game view Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used