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0
votes
Fixed

[Playables] Animator.stabilizeFeet is set to False after the second time...

Animation

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May 09, 2020

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Version/s: 2018.4, 2019.3.0f1, 2020.2

How to reproduce:1. Open the project "case_1245722-Animator.stabilizeFeet"2. Open the Scene "SampleScene"3. Enter the Play Mode4. Ob... Read more

0
votes
Won't Fix

[Animation] The mute keyword is clipped in the Transition Inspector

Animation

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Jul 16, 2020

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Version/s: 2019.3.15f1, 2020.1.0f1

In the Animation, the "Mute" keyword is clipped in the Transition Inspector only when the display resolution set to 125% or more. Re... Read more

1
votes
By Design

[StateMachine] Reference to StateMachineBehaviour in script is lost afte...

Animation

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Jun 15, 2020

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Version/s: 2018.4, 2019.3.4f1, 2019.4, 2020.1, 2020.2

How to reproduce:1. Open user attached project "New Unity Project.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Click "Bug me"... Read more

0
votes
Fixed

GameObject is not animated when the Animator Component is enabled during...

Animation

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Jul 15, 2020

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Version/s: 2018.4, 2019.3.14f1, 2020.2

How to reproduce:1. Open the attached "1263490_AnimatorCullCompletely.zip" project2. Open the "SampleScene" Scene3. Select the "Anim... Read more

6
votes
Fixed

The Inspector is empty when selecting the Blend Tree that has been copie...

Animation

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Sep 01, 2020

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Version/s: 2019.3.15f1, 2020.1, 2020.1.4f1, 2020.2

How to reproduce:1. Open the attached "BlendTree" project2. Open the Animator (Window->Animation->Animator)3. In the Project w... Read more

8
votes
Duplicate

Animator parameters revert to default state when switching to AnimatorOv...

Animation

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Mar 24, 2021

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Version/s: 2019.3.0b1, 2019.4, 2019.4.22f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project "AnimatorOverrideTest2019.zip"2. From the Project tab, open Assets/TestScene.un... Read more