Search Issue Tracker
[Animation] Animation Clips are populated from the Animator, but not the...
Reproduction steps:1. Open "1198771" project2. Select "Share" GameObject3. In the Animation window click on the Animation Clip dropd... Read more
[Animation] Animator parameter name gets clipped for more than 7 letters...
Animator parameter name gets clipped for more than 7 letters in blend tree. Refer the attached video Steps to reproduce:1) Create a ... Read more
[Animation] Selected value doesn't reflect in dropdown for "Compute posi...
Selected value doesn't reflect in dropdown for "Compute positions" and "Adjust Time scale" in blend tree . Refer the attached video ... Read more
Multiple GC allocations before calling AnimationEvent with no string par...
How to reproduce:1. Open the user's attached project "How to get rid of AnimationEvent GC Alloc.zip"2. Open Window > Analysis >... Read more
[Animation] The ability to change children local scale is intermittent w...
Reproduction steps:1. Open the user attached project2. Enter the Play mode3. Observe the Console logs Expected result: All tests wer... Read more
Animator Controller animations are overwritten by Timeline when using Av...
Reproduction steps:1. Open user's attached project "ItemAbilityTesting" and "SampleScene"2. Enter Play Mode3. In the Hierarchy, sele... Read more
Animations do not play completely/get stuck when FPS/frame rate is low
How to reproduce:1. Open attached project "UI_Environment.zip" and scene "Sample Scene"2. Enter Play mode3. In Game view, press "Pla... Read more
Setting EditorCurveBinding.type to a custom component bind to "MonoBehav...
How to reproduce:1. Open the project2. Open the "SampleScene" scene3. Windows > Animation > Animation4. Select testProperties ... Read more
IndexOutOfRangeException is thrown when undoing new Animator layer creat...
How to reproduce:1. Create a new project2. Open Console Window and Animator Window with Layers view active3. Create a new Animation ... Read more
[Animation Stream] binding AnimationStream handles on a nested "Humanoid...
This issue now only occurs with Humanoid characters. Same issue on generic hierarchy was addressed with bug#1183581 As soon as you "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project