Search Issue Tracker
[Animation] Animation Clips are populated from the Animator, but not the...
Reproduction steps: 1. Open "1198771" project 2. Select "Share" GameObject 3. In the Animation window click on the Animation Clip dr... Read more
[Animation] Animator parameter name gets clipped for more than 7 letters...
Animator parameter name gets clipped for more than 7 letters in blend tree. Refer the attached video Steps to reproduce: 1) Create ... Read more
[Animation] Selected value doesn't reflect in dropdown for "Compute posi...
Selected value doesn't reflect in dropdown for "Compute positions" and "Adjust Time scale" in blend tree . Refer the attached video ... Read more
Multiple GC allocations before calling AnimationEvent with no string par...
How to reproduce: 1. Open the user's attached project "How to get rid of AnimationEvent GC Alloc.zip" 2. Open Window > Analysis > Pr... Read more
[Animation] The ability to change children local scale is intermittent w...
Reproduction steps: 1. Open the user attached project 2. Enter the Play mode 3. Observe the Console logs Expected result: All tests... Read more
Animator Controller animations are overwritten by Timeline when using Av...
Reproduction steps: 1. Open user's attached project "ItemAbilityTesting" and "SampleScene" 2. Enter Play Mode 3. In the Hierarchy, s... Read more
Animations do not play completely/get stuck when FPS/frame rate is low
How to reproduce: 1. Open attached project "UI_Environment.zip" and scene "Sample Scene" 2. Enter Play mode 3. In Game view, press ... Read more
Setting EditorCurveBinding.type to a custom component bind to "MonoBehav...
How to reproduce: 1. Open the project 2. Open the "SampleScene" scene 3. Windows > Animation > Animation 4. Select testProperties in... Read more
IndexOutOfRangeException is thrown when undoing new Animator layer creat...
How to reproduce: 1. Create a new project 2. Open Console Window and Animator Window with Layers view active 3. Create a new Animati... Read more
[Animation Stream] binding AnimationStream handles on a nested "Humanoid...
This issue now only occurs with Humanoid characters. Same issue on generic hierarchy was addressed with bug#1183581 As soon as you ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type