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Crash on WalkTypeTree when selecting or dragging fbx file into the scene
How to reproduce:1. Open the attached project2. Select the "Idle.fbx" in the Project3. Drag the "Idle.fbx" into the scene Actual res... Read more
The Manual mode is stuck when changing "DirectorUpdateMode" to manual in...
How to reproduce:1. Open attached project "Playables Update Mode Bug.zip" and scene "SampleScene"2. Enter Play mode3. In the Hierarc... Read more
Animation transition is delayed when the trigger is pressed
How to reproduce:1. Open the attached Test.zip project2. Open the Animator window3. Select Cube and enter the Play mode4. Wait for t... Read more
DeltaPosition stays at 0 when Apply Root Motion is disabled
How to reproduce:1. Open the user's attached project2. Open SampleScene3. Enter the Play Mode Expected result: Delta Position change... Read more
Bone animations fails to work on GameObjects when animations is scripted
Steps to reproduce:1. Open users attached project2. If you get errors press Help in the Toolbard and Reset packages to default if yo... Read more
HumanPoseHandler.GetHumanPose returns incorrect value when a models scal...
How to reproduce:1. Open "ScaledHumanPoseHandlerBug.zip" project2. Select "Human" prefab3. Execute the script in the inspector (Righ... Read more
[VersionControl] Animation window allows changing animation properties w...
Animations and source control, when editing playable assets in the animations window it would be nice if there was some kind of perf... Read more
[macOS] Inconsistent crash in objc_msgSend/objc_retain when previewing A...
How to reproduce:1. Open tester-attached project(AnimatorCrash.zip)2. Enter Play Mode3. In the Animator window, switch to the 'Param... Read more
Missing Avatar assignement in A$ "Mecanim GDC2013 Sample Project"
The Teddy_Bear NPC character in the A$ "Mecanim GDC2013 Sample Project" no longer has body animation applied by default when playing... Read more
Preview window of a transition shows NaN when changing Transition Durati...
How to reproduce:1. Open case_1092857-Preview window repro2. Go to Window -> Animation -> Animator3. In the Project window sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS