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Editor Crashes on Animator::Prepare when exiting Play mode
How to reproduce: 1. Open the attached owncloud Project 2. Enter Play mode 3. Exit Play mode Expected result: Editor exits play mod... Read more
Unity freezes for a short time when prefab with animation is selected
To reproduce: 1. Open attached project "New Unity Project (8).zip" 2. Select 31.prefab from the project window 3. Observe as Unity e... Read more
Root is not moving together with player animation when root motion is ap...
How to reproduce: 1. Open the attached "1038127_repro.zip" project 2. Open the "Main" scene 3. Select "Loli" GameObject from the Hie... Read more
Corrupted Base Layer causes OnStateIK to be called twice
Steps to reproduce: 1. Open user-attached project 2. Select DefaultAvatar in the Hierarchy 3. Add "Animator Controller FAULT" into i... Read more
Chaging AnimatorOverrideController while State is in Transition causes m...
Steps to reproduce: 1. Open user-attached project 2. Load Test Scene 3. Enter Play Mode 4. Click Demo in the top left corner Expect... Read more
Non-Legacy animations cannot be sampled outside the Editor without an An...
How to reproduce: 1. Open attached Unity project "BugReports" 2. Build on a Standalone Expected result: Background color is changin... Read more
Animations played via Simple Animation have frame and time delays when c...
How to reproduce: 1. Open the attached "TestFor1049025.zip" project 2. Play the Scene 3. Press the Step button to move through the ... Read more
Animation Rigging is not evaluated on Humanoid in Preview mode
Using Animation Rigging on a Humanoid works fine at runtime, but does not evaluate in AW or Timeline Preview mode. This is expected ... Read more
Humanoid character's animation plays differently when root motion is dis...
How to reproduce: 1. Open User's attached project 2. Enter Game mode 3. Select "adventurer_humanoid" gameObject inside hierarchy vie... Read more
PlayableBehaviour.ProcessFrame isn't being called properly
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and click on the Playable Graph Window 3. In the Playable Gr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used