Search Issue Tracker
[AvatarBuilder] Freeze/crash on "`anonymous namespace'::MarkBoneUp" whil...
Steps to reproduce: 1. Open user attached project 2. Open test.unity scene 3. Play the scene 4. Observe the freeze/crash Expected r... Read more
Generic animation's position is being regressed every loop when timelin...
To reproduce: 1. Open user's project, scene Scene 2. Enter Play mode 3. Observe two timeline-controlled animations: humanoid and gen... Read more
Crash on PPtr<AnimatorState>::operator AnimatorState * __ptr64 when impo...
1. Create a new project 2. Import "Animator" package into it Result: Crash on: ========== OUTPUTTING STACK TRACE =================... Read more
Bone flips in animation preview, but only when FBX root object is select...
To reproduce (or just look at the video): 1) Create new project and import the attached package 2) Select either FBX in Animation fo... Read more
Animator state is lost when AnimatorOverrideController is set
Steps to reproduce: 1. Open user's attached project 2. Open SampleScene and enter Play Mode 3. Select Cube object in Hierarchy 4. In... Read more
Animation nodes are not selected when clicking CTRL+A
How to reproduce: 1. Open attached project "Case_1119191_ctrla" 2. Open Animation Window and "New Animation" animation 3. Click some... Read more
Crash on 'PPtr<AnimatorState>::operator AnimatorState * __ptr64' during ...
Steps to reproduce: 1. Open user attached project 2. Reimport ProtagonistController.controller Expected result: editor should not c... Read more
Root Transform Position Y does not return to a starting position after m...
To reproduce: 1. Open the attached project; 2. Open "test" scene (Assets > MainScene > test); 3. Enter Play mode; 4. Open the Anima... Read more
Deleting Sprite with animated Properties randomly crashes Unity
Steps to reproduce: 1. Open attached project DDLC_Engine (OC link) 2. Open Scene "Testing" 3. Select Natsuki-Chibi (under Canvas->Po... Read more
Re-enabling Animator changes default Animator component values
To reproduce: 1. Open the attached project; 2. Open TestScene.unity and hit play; 3. Click "Hide" button; 4. Click "Disable" button;... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding