Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0b1
2018.1.0a5
Issue ID
980038
Regression
Yes
Bone flips in animation preview, but only when FBX root object is selected in Project Window
To reproduce (or just look at the video):
1) Create new project and import the attached package
2) Select either FBX in Animation folder
3) Drag "Female_Terraf...." model into the animation preview to change from skinny tall guy to an uncolored female body - it doesn't reproduce on that skinny guy (suspicion: generic (non-humanoid) bones used on female model)
Actual: Drag manually through the clip and notice that the bones are garbling up at some moments of animation
4) Expand the FBX and select the animation clip itself
Expected: Drag manually through the clip - now everything is okay
Not reproduced in 2018.1.0a4
Reproduced in 2018.1.0a5, 2018.1.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
This is a duplicate of issue #980384