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Humanoid character's animation plays differently when root motion is dis...
How to reproduce:1. Open User's attached project2. Enter Game mode3. Select "adventurer_humanoid" gameObject inside hierarchy view4.... Read more
Assert in play mode when Culling Type is set to "Based on Renderers" (m...
Reproduction steps:1: Open scene "BlastLevelScene"2: Press play3: Wait till animation loop ends or Disable/Enable "MetaGameRoot".4. ... Read more
Animator.Update(0) fires events twice
Steps to reproduce:1. Open user attached project2. Load TestScene.unity3. Press spacebar to trigger an animation4. Observe that two ... Read more
Inspector window Generic animation's behavior differs in Y axis when roo...
To reproduce:1. Create empty project, import my FBX2. In project window, select the imported FBX3. In Inspector window, play the ani... Read more
Each position axis not being processed individually when compressing ani...
To reproduce:1. Create new unity project, import user's FBX file2. Open Animation window, in Project window, expand imported FBX fil... Read more
Animation with negative speed multiplier parameter ignores Animator stat...
Steps to reproduce:1.Open attached ’SpeedMultiplierTransition' Unity project2.Open scene ’Scene’3.Enter Play mode4.Hold left mouse b... Read more
Avatar Mask ignores RM when both Humanoid & Transform masks are defined
Issue happens with Animator Controller Layers & Timeline Track Layers.This is only repro with Humanoid.This only happens when BO... Read more
[Animation] Animation preview is incorrect when using 'Motion' Root Moti...
To reproduce:1. Open project2. Select 'Debug_Avatar_Ougen_Ani_MoveLeft_BS 1' in the project window -> Rig3. Change Source to Debu... Read more
Root motion broken in animation when weight of any additional layer is g...
This happens even when the weight is 0.01 How to reproduce:1. Open user's attached project "RollBug"2. Open "RollTest" scene3. Open ... Read more
[Anim] can no longer animate BlendShapes
I'm no longer able animate BlendShapes in the AW.Blendshape values can be changed in the inspector, but keys are no longer created i... Read more
All about bugs
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Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field