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[Animation] Vertex Compression is not disabled if Mesh Compression is tu...
If Mesh compression is turned on in model import settings on models with animations, no matter what setting, Vertex compression is n... Read more
Crash in EditorUserBuildSettings::GetActiveBuildTargetGroup() on exiting...
Steps to reproduce: 1.Open attached Unity project 2.Select a couple of objects in Scene view 3.Move selected objects 4.Save scene 5.... Read more
[Animation] Clicking on search field doesn't cancel name selection mode ...
Steps to reproduce: 1. Open an existing project or create a new one 2. Open Animator window (Window -> Animation -> Animator) 3. Cre... Read more
Blend Trees give non-linear root motion and blending when linearVelocity...
How to reproduce: 1. Download project from OwnCloud and open it ("case_1041899_playables.zip") 2. Select object "Test", set "Mecanim... Read more
[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...
Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade. For example AddKey n... Read more
The parameter in animator was reset when the animation clips are replace...
Steps to reproduce: 1. Open the attached project 2. Open the scene.unity 3. Play the scene 4. See the output in console: Before set@... Read more
Selecting animator transitions when preview window is undocked generates...
Reproduction steps: 1. Open the attached project "transition exception.zip" and undock the preview window (setup should look simila... Read more
Unused state in the Animator influences object's behavior
How to reproduce: 1. Open attached Unity project "testbuganimator" 2. Load "test" scene 3. Enter Play mode 4. Note, that object is n... Read more
Rotating root node of an animated model which uses Generic animation typ...
How to reproduce: 1. Open QA-supplied project 2. Load scene "TestScene" 3. Enter Play mode and observe the Game view (or build for P... Read more
[Curve] Curve position jumps on preview
[Curve] Curve position jumps on preview 1. Open project attached. 2. Open Particle -> Limit Velocity over Lifetime (or any other C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- Fullscreen blit is not working when Render Graph is enabled
- EditorUserBuildSettings is corrupted when changing Editor version of the project