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The 'Mute' transition flag in the Sub-State Machine gets ignored after s...
How to reproduce: 1. Open the attached '1282801.zip' project and open the 'Test' Scene 2. Open the Animator window ( Window > Animat... Read more
[Animation] Animator Transition does not get interrupted
Steps to reproduce: 1. Open user attached project 2. Open scene_Crossfade.unity 3. In the Cotroller.cs script, notice that at frame ... Read more
[Timeline] Clip Root Motion Offsets setting is ignored in the Play mode ...
How to reproduce: 1. Open QA-supplied project 2. Load "SCENE" scene 2. Select "Main Camera" in Hierarchy window 3. Hit Play button i... Read more
Animator transition parameter is ignored in a transition from entry to a...
To reproduce: 1. Open the project, attached by the tester (link in edit) 2. Open the "BugTest" scene 3. Select the Third Person Con... Read more
Transition not smooth on specific asset
Open controller, play transition, see how it jumps in the middle. Read more
Crash in AnimatorControllerPlayable::GetAnimatorClipInfo when the clipIn...
To reproduce: 1. Open attached project 2. Play the scene 3. Walk up to the top of the stairs and look over the edge 4. Turn sideway... Read more
[Generic] Transition between animations is not smooth
How to reproduce: 1. Open attached project 2. Open scene "2" 3. Open Animator window and select "New Animator Controller" in Project... Read more
Can't animate color value of materials
In the animation window it is possible to enter a new value for any of the rgba channels and the curve changes appropriately, howeve... Read more
After importing model with "Optimize Game Object" enabled leads to inc...
To reproduce follow the steps: 1. Open "Bug_Report" project 2. Open "Scale_Error" scene 3. Observe the scene - one of two objects a... Read more
Overridden virtual functions cannot be used as Animation events
To Reproduce: 1.Write an overridden virtual function just like Event4() in Arrow.cs and ArrowBase.cs, in the attached project. 2. ... Read more
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