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[Android] Unity Logo in splash screen is not rendering
Unity logo is not rendering in splash screen Steps to Reproduce: 1. Create a new project 2. File > Build Settings > Android > Swit... Read more
[Android] Alpha8 texture format use 4 times more memory capacity on Mali...
Steps to reproduce: 1. Open user attached project 2. Build and run on an Android device with Mali GPU 3. Observe that memory capacit... Read more
Android build crashes on boot due to large static read-only array
Reproduction steps: 1. Download "DynamicUpdate.zip" project and open in Unity 2. Enter Play mode and observe 3. Stop Play mode and g... Read more
Android build fails when 28.0.0-rc1 or 28.0.0-rc2 build tools are installed
Reproduction steps: 1. Download project from comment and open in Unity 2. Download 28.0.0-rc1 or 28.0.0-rc2 build tools and install ... Read more
[Android] AndroidManifest.xml merge does not reflect android:hardwareAcc...
Steps to reproduce: 1. Open user attached project 2. Notice that user's AndroidManifest file has hardwareAccelerated set to true 3. ... Read more
[Android] Gradle build fails with app icon not found when custom manifes...
Steps to reproduce: 1. Open attached project 2. Make a gradle build 3. Observe that Gradle build fails with throwing: Resource... Read more
Player silently crashes when project which was made with 5.4.3f1 is built
Reproduction steps: 1. Download user's project and open in Unity 2. Build And Run Expected: the scene is rendered Actual: build cra... Read more
[Android] ETC texture upload generates INVALID_OPERATION GL error on Adr...
Uploading ETC textures generates log "W/Adreno-ES20( 9906): <core_glCompressedTexSubImage2D:543>: GL_INVALID_OPERATION" in logcat Read more
[Mobile] Dropdown remains in Highlighted Color phase even after defocusi...
To reproduce: 1. Open user's attached project "New Unity Project (2).zip" 2. Build and Run for Android or iOS. 3. Expand and select ... Read more
[Android] IPostGenerateGradleAndroidProject.OnPostGenerateGradleAndroidP...
When exporting a gradle project instead of a building an apk project path in OnPostGenerateGradleAndroidProject(string path) is set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset